
Gabe states that it is to be developed outside of Valve with a stand-alone plotline. All in vain: the fate of Ravenholm was already sealed.In the May 2006 issue of PC Gamer USA (Issue 148), in an interview with Gabe Newell concerning the future of the Half-Life series, it is revealed that an Episode Four is planned to be released after the conclusion of the Half-Life 2 episodic trilogy. The studio was convinced of Ravenholm and set up within a short time a playable demo of Half-Life 2: Ravenholm together to change Valve’s mind. In the Noclip documentary, Arcane’s art director Sebastien Mitton merely explains that the news came unexpectedly and made the staff sad. Nothing is known about the exact reasons why Valve Ravenholm crashed. More horror in Half-Life: With the mutant zombies, Arkane brought a new and frighteningly dark opponent to Half-Life 2: Ravenholm. In Dishonored or Prey, for example, there were similar sandbox elements in the levels.Ī kind of plasma thrower: This weapon could be recharged using electricity and fired energy balls. So you could solve puzzles or lure enemies into a trap. The magnetic cannon was used to bypass electrical current by placing connections freely. The pastor extracts substances from the notorious headcrabs to immunize against mutations:Ī magnetic cannon: Arkane brought his own ideas into Half-Life 2: Ravenholm. Typical black humor: In the opening scene, Shepard meets Father Grigori, who already appeared during Gordon Freeman’s visit to the city of Ravenholm during the story of Half-Life 2.

So you wouldn’t have played as Gordon Freeman like in HL2. Navy and protagonist in the add-on Half-Life: Opposing Force. Reunion with old acquaintances: In Ravenholm you would have played as Adrian Shepard, a young U.S. If you don’t have an hour and a half for the whole video, we will show you the new gameplay with strange weapons, crazy characters and creepy new zombie types.
